
Conceptuality
MY first ever game. Try and endure the ones who hunt you down.
W A S D to move. E and Q to dash. SPACE to stop mid-dash. That's all.
Arrow: Dashes towards you. Medium range.
Evil Arrow: Faster dash. Large range.
Range Arrow: Large cooldown. Range depending on distance.
Exolver: Explodes into beams, avoid them.
Galvanized Square Steel: Surrounds you, move away from where its trajectory suggests.
Exploder: Explodes after a teleportation to you. Easy to manage.
Skater: Slowly moves towards you. Easiest entity.
Jackson: Appears on you, stays on you. Click it to shrink it. Too big, and it explodes. (Don't remember who made this)
Slider: Move to your X position, then to your Y position. Repeats this pattern.
Evil Slider: Repeats it faster.
Reality Break: A line where reality is no more. Don't walk into its line. (Credits to Nullscape)
Web: Appears in front of you. Dodge it.
Evil Web: Appears on you. Much bigger line.
Rory: Makes lasers at your position. Fire after a few seconds.
Dize: Appears on your screen. Use your ability when it signals you to.
Dual Pointer: Makes arrows dash twice excluding Range Arrow.
Spinning Steel: Makes GSS spin around you. Speeds vary.
Metal Mirage: More steel, can kill from behind.
Flashbang: Exploder explodes quicker.
Flips: Skater has a chance to slide towards you for a specific amount of time. Dodge it, or get hit.
Elephant In The Room (JacksonBig): Jackson grows faster.
Music: Logic Gatekeeper by Danimal Cannon
Pinball Spring by Kevin Macleod
| Status | Released |
| Platforms | HTML5 |
| Author | Long_S |
| Content | No generative AI was used |

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